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Sigma I-64 war game
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Sigma I-64 war game : ウィキペディア英語版
Sigma I-64 war game
The Sigma I-64 war game, one of the Sigma war games, was played from 6 to 9 April 1964. Its purpose was to test scenarios of escalation of warfare in Vietnam. After rigorous research into information needed to form a scenario, a simulation took place, with knowledgeable officials playing out the roles of actual government decision makers. Participants were drawn from the State Department, Department of Defense, the Central Intelligence Agency, and the Joint Chiefs of Staff. In Sigma I-64, the scenarios to be examined were the burgeoning Viet Cong insurgency in Vietnam, and the possible use of U.S. air power against it.
The conclusion drawn from the game was that American air power would have little effect on the Viet Cong because they needed only 15 tons of supplies daily to survive and fight.
==Overview==
The Sigma I-64 war game was one of a series of classified high level war games played in the Pentagon during the 1960s, codenamed Sigma, to strategize concerning the conduct of the burgeoning Vietnam War. All of these games were designed to replicate conditions in Indochina, with an aim toward predicting future foreign affairs events. The opposing Blue and Red Teams customary in war games were designated the friendly and enemy forces as was usual; however, several smaller teams were sometimes subsumed under Red and Blue Teams.〔Allen, pp. 193–208.〕〔Gibbons, pp. 17–19.〕
Preparation for these simulations was quite extensive. A game staff of as many as 45 people researched and developed the scenarios. The actual play of the war game involved 30 to 35 participants. There are usually four or five simulations per year, with the ideas for scenarios solicited surreptitiously from the State Department, the Central Intelligence Agency, and major military commands.〔Allen, pp. 31–32.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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